BONE WALL

Location: Storefront for Art & Architecture, New York, NY

The Bone Wall aims to demonstrate through geometry, structure, materiality and spatial configuration that pattern is in fact multi-dimensional, intrinsic, programmatic and capable of occupying complex spatial geometries and substantially deep space. The ambition of this project was to explore continuity of surface and modulation of light within the wall, in addition to providing programmatic elements including storage and seating.
The design of The Bone Wall began with parametric modeling of a base “cell”, or rather, ½-cell, which was then inverted and rotated to combine into a complete cellular unit. The base cell has six triangular “horns”, 3 up and 3 down, a total of 18 corners, or “control points”. Through iterative manipulations of these control points along the wall’s organizing horizontal “splines” as configured in CATIA, the body of the wall and its cellular web-like structure stretches and undulates. Any change made to the geometry of the splines regenerates the shape of each cell, demonstrating both non-linear and reciprocal relationships between software and designer that is intrinsic to parametric, or parameter-based, modeling.
 
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Audi Ceiling